Trademarks
USD and Universal Scene Description are trademarks of Pixar.
Vulkan is a trademark of the Khronos Group.
PyTorch is a trademark of Meta Platforms, Inc.
Apple is a trademark of Apple Inc.
NVIDIA is a trademark of NVIDIA Corporation.
All other trademarks are property of their respective owners.
Metrixel
Motion Generation, Motion Retargeting & 3D Dataset Preparation
Bring characters to life with Motion Retargeting and experimental Motion Generation from plain-English prompts, while preparing 3D assets and reproducible datasets for studios and AI/ML workflows — on Linux, Windows, and macOS.
Secure 3D Dataset Automation
Screenshots & Workflow
Metrixel — Motion Generation, Motion Retargeting & 3D Asset Preparation
Creating character animation and preparing 3D assets can both demand specialized tools and repetitive work. Independent creators need practical ways to animate their characters, while AI/ML teams often start with thousands of locally collected FBX, GLTF/GLB, and OBJ assets. Precious time is lost to formatting quirks, inconsistent transformations, one-off render scripts, and preprocessing pipelines that nobody can reproduce months later.
Metrixel™ brings character motion workflows and reproducible 3D dataset preparation into one desktop tool: it converts locally available FBX, GLTF/GLB, and OBJ assets into consistent, AI-ready dataset outputs. It can also provide turntable and multi-view renders, PyTorch .pt mesh tensors, extracted textures, USD (USDA) animations, signed-distance-field (SDF) voxel grids, and a JSON manifest that links every output back to its source asset.
For creators, Metrixel supports character-motion workflows; for studios and AI/ML teams, it makes local asset preparation repeatable and organized. It does not download datasets or train customer models — its dataset tools prepare assets for downstream production and training.
| Without Metrixel | With Metrixel |
|---|---|
| Hand-written import scripts per formats. | One pipeline for FBX, GLTF/GLB, and OBJ. |
| Per-asset manual render setup. | Deterministic camera, lighting, and framing for every asset. |
| Custom mesh-to-tensor conversion codes. | PyTorch .pt export out of the box. |
| "How exactly did we generate this dataset long ago?" | Same configuration → same outputs, GUI or headless CLI. |
For animated datasets, Motion Retargeting applies one motion library to every character — sources in FBX, GLTF/GLB, or BVH — and Mesh-Aware Correction reduces the self-penetration that retargeting onto a differently-shaped character can cause, such as an arm passing through the torso.
New in 2026.3.2 — Motion Generation (Experimental AI feature, Standard and Professional plans)
Describe the motion you need in plain English — "Walk for 10 seconds, turn left, then jog for 8 seconds and wave with the right hand for the last 3 seconds" — and Metrixel builds it as an animation clip on its built-in character, ready to preview, refine with a follow-up request such as "Make the run slower", save as GLB, and — on the Professional plan — retarget onto your own rigs. An on-device language model reads your request, Metrixel assembles the motion from a library of openly licensed motion capture and studio-authored gestures, and a learned model generates the in-between frames where one way of moving changes into another, such as walk to run. It all runs on your machine: the models download on demand, and your words stay local unless you choose to send us a motion request.
Experimental means a deliberately small vocabulary that grows release by release: walk, run or jog, turn, stand, jump, wave, and carry a bag, in sequence or at the same time. Ask for anything else and Metrixel tells you it is not supported yet — with a Request this motion… button, so you decide what we add next.
Every Metrixel run can also be configured as a headless command-line pipeline (metrixel --mode cli), suitable for Amazon SageMaker training jobs, CI runners, and SSH-only Linux hosts. Every run writes a JSON manifest so downstream pipelines can ingest results without bespoke parsing.
For free users who are signed in, we provide:
- 1,000 export tokens to evaluate the tool before subscriptions.
- No credit card requirement.
- Low friction signup.
- Clear indication of how much quota. No more being taken by surprise on how much more you can use.
Metrixel™ and EntVista Hub™ are trademarks of EntertainmentVista Studio Pte. Ltd.
Choose Your Plan
Get started with Metrixel.
Professional
Advanced features for professionals and studios. Unlock deeper integrations, scalable workflows, and enhanced creative-to-code pipelines — bridging the gap between creators and engineers with enterprise-grade precision.
Modes
- Import and process a single 3D file (FBX, OBJ, GLTF, etc.) with precision.
- Automate entire datasets by importing a folder of 3D files. Metrixel scans recursively and processes all supported formats.
Scene Export
- Render and save high-quality JPG images from 3D scenes. Adjustable quality settings for balancing clarity and file size.
- Export lossless PNG renders of your 3D scenes, preserving full detail support.
- Export 16-bit TIFF renders of your 3D scenes when supported by the GPU. Professional plan only.
Assets
- Automatically extract textures embedded in 3D models and save them as separate PNG files for reuse or editing.
Machine Learning
- Convert rigged animations into USD format, enabling broad compatibility across animation and motion-capture DCC pipelines while leveraging OpenUSD's Python API to structure the data for training next-generation Generative AI animation models.
- Export mesh data (vertices and indices) directly into .pt files for seamless integration with PyTorch and PyTorch3D pipelines.
- Generate signed-distance-field voxel grids from 3D meshes. Outputs raw f32 volumes plus a JSON manifest ready to drop into image-to-3D and shape-representation training pipelines. Professional plan only.
- Apply animation from one or more source clips onto your existing rigged characters — reuse a motion library across new characters, or transfer motion between differently-shaped rigs. Sources in FBX, glTF/GLB or BVH; each character's rig is identified automatically, differing rest poses are reconciled, and root motion transfers with the clip. Professional plan only.
- Reduce self-penetration in retargeted animation — where a limb passes through the body after motion is transferred onto a differently-shaped character. A deterministic set of pose adjustments is checked against the character mesh, and a correction is only applied when it measurably lowers real mesh intersection and keeps foot contact and joint limits inside their bounds; otherwise the original pose is kept unchanged. Professional plan only.
- Render x-ray and heat-map passes alongside the usual opaque and wireframe output, so self-penetration and its correction can be seen rather than inferred — an opaque render cannot show it, because the intersecting geometry sits inside the mesh. Requires Mesh-Aware Correction. Professional plan only.
- Describe a motion in plain English — walk, run or jog, turn, stand, wave, carry a bag, or a combination such as waving while walking — and Metrixel builds it as an animation clip you can preview, refine with follow-up requests, save as GLB. Experimental: the range of motions grows release by release. Standard and Professional plans; retargeting the result onto your own characters needs Motion Retargeting (Professional).
Standard
Entry-level access to intelligent pipelines and precision tools. Ideal for individual creators and small teams who want to streamline the journey from 3D to 2D and bring engineering ideas to life with clarity and control.
Modes
- Import and process a single 3D file (FBX, OBJ, GLTF, etc.) with precision.
Scene Export
- Render and save high-quality JPG images from 3D scenes. Adjustable quality settings for balancing clarity and file size.
- Export lossless PNG renders of your 3D scenes, preserving full detail support.
Assets
- Automatically extract textures embedded in 3D models and save them as separate PNG files for reuse or editing.
Machine Learning
- Export mesh data (vertices and indices) directly into .pt files for seamless integration with PyTorch and PyTorch3D pipelines.
- Describe a motion in plain English — walk, run or jog, turn, stand, wave, carry a bag, or a combination such as waving while walking — and Metrixel builds it as an animation clip you can preview, refine with follow-up requests, save as GLB. Experimental: the range of motions grows release by release. Standard and Professional plans; retargeting the result onto your own characters needs Motion Retargeting (Professional).